Game Designer (Vehicles)

Ubisoft · Montreal, QC, Canada

  • Full-time
  • Mid level

About the role

Job Description

As a Game Designer (Vehicles) at Ubisoft Montréal, you will design vehicle systems and mechanics for a multiplayer sandbox shooter built with Unreal Engine. The game combines player-versus-player and player-versus-environment gameplay (PvPvE). You will tune how vehicles behave to create an immersive, smooth driving experience while also contributing to other areas of game design.

What you’ll do

  • Design vehicle systems and features aligned with the game’s direction
  • Tune handling and physics, including how various surfaces and terrain affect driving
  • Balance vehicle settings in Unreal Engine to make driving feel engaging and realistic
  • Design vehicle customization so changing parts affects how vehicles drive
  • Design vehicle cameras, controls and combat features
  • Build prototypes in Unreal Engine and evaluate their results
  • Work with cross-functional teams to integrate features
  • Adapt designs to technical and production constraints and resolve issues
  • Create and maintain design documentation and improve features through iteration

Qualifications

What you bring to the team

  • Show experience designing vehicles included in a released game
  • Apply knowledge of vehicle handling, simulation and balancing
  • Use Unreal Engine to design and tune game features
  • Bring experience with Chaos Vehicles in Unreal Engine as an asset
  • Show interest in multiplayer games and vehicle gameplay
  • Communicate ideas clearly in writing and in conversation
  • Bring critical thinking, curiosity, resourcefulness and a collaborative approach
  • Understand the video game market and take an interest in what makes gameplay effective

What to send our way

  • Your CV highlighting relevant skills and experiences
  • Samples of your work as files or links to your projects

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