About the role
Job Description
As a Game Designer (Vehicles) at Ubisoft Montréal, you will design vehicle systems and mechanics for a multiplayer sandbox shooter built with Unreal Engine. The game combines player-versus-player and player-versus-environment gameplay (PvPvE). You will tune how vehicles behave to create an immersive, smooth driving experience while also contributing to other areas of game design.
What you’ll do
- Design vehicle systems and features aligned with the game’s direction
- Tune handling and physics, including how various surfaces and terrain affect driving
- Balance vehicle settings in Unreal Engine to make driving feel engaging and realistic
- Design vehicle customization so changing parts affects how vehicles drive
- Design vehicle cameras, controls and combat features
- Build prototypes in Unreal Engine and evaluate their results
- Work with cross-functional teams to integrate features
- Adapt designs to technical and production constraints and resolve issues
- Create and maintain design documentation and improve features through iteration
Qualifications
What you bring to the team
- Show experience designing vehicles included in a released game
- Apply knowledge of vehicle handling, simulation and balancing
- Use Unreal Engine to design and tune game features
- Bring experience with Chaos Vehicles in Unreal Engine as an asset
- Show interest in multiplayer games and vehicle gameplay
- Communicate ideas clearly in writing and in conversation
- Bring critical thinking, curiosity, resourcefulness and a collaborative approach
- Understand the video game market and take an interest in what makes gameplay effective
What to send our way
- Your CV highlighting relevant skills and experiences
- Samples of your work as files or links to your projects