Technical Artist (Malta/Remote)

Play Magic · Remote (Malta)

  • Remote
  • Full-time
  • Mid level

About the role

  • Malta or remote, fulltime

YOURRESPONSIBILITIES:

  • Work closely with Tech and Art departments and act as alink to ensure that there is proper communication and understanding betweenthem.
  • Lead the RnD together with the otherTechnical Artists for all tech art subjects of the given projects, looking waysto improve Art pipelines and the artistic quality bar.
  • Actively work with all departments toensure that the overall performance of the given project is up to target, whilepreserving as much as possible the visual bar that is set.
  • Create shaders in node-based tools likeUnreal’s Material Editor and Unity’s Shader Graph.
  • Create any support meshes, textures andmasks you might need in the shader creation process.
  • Support Art with the useof visual scripting (ex. Unreal’s Blueprints), to assist with any basicfunctionality that is needed for any given art asset.
  • Testoften the builds of the game in question, always on platform, to ensure what isseen in Engine is accurately depicted in build.
  • Help Art department leads to ensure that allpipelines that are set, are followed through development by the artists.
  • Proactivelyseek out opportunities to identify and deal with issues before they arise.
  • Buyinto the established art vision of the game and ensure this is delivered in itsentirety.
  • Serve as Mentor for less experiencedTechnical Artists and help them evolve their skills.

REQUIRED QUALIFICATIONS:

  • 2.5+years of professional experience as a Technical Artist in the Games Industry,with at least 1 game released.
  • Thoroughknowledge of Unreal game engine.
  • Sufficientknowledge of tools like 3d Studio Max or Maya, Photoshop.
  • Knowingwhen to ‘throw something together’ for prototyping, when you need to sacrificequality for time and when it is time to polish.
  • Loveto collaborate and to work within a team. Willing to provide and acceptdirection and the ability to embrace change.
  • Loveplaying and creating games, while thinking how to take them to the next level.
  • Strongwritten and verbal communication skills.

BONUS QUALIFICATIONS:

  • Experiencewith any commonly used code-based shader creation language.
  • Experiencewith developing and releasing game(s) on consoles.
  • Experiencewith any proprietary game engines and/or Unity.
  • Experiencewith tools and pipelines of Animation, enough to assist Technical Animatorswherever is needed.

Originally posted on Himalayas

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